<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>PolyForest Blog</title><description>Engineering notes from PolyForest — interactive software, games, and web media.</description><link>https://blog.polyforest.com/</link><language>en-us</language><item><title>AI Mode in the Particle Editor</title><link>https://blog.polyforest.com/announcing-ai-mode/</link><guid isPermaLink="true">https://blog.polyforest.com/announcing-ai-mode/</guid><description>The PolyForest Particle Editor now has an AI assistant that can build and edit effects with you.</description><pubDate>Sun, 27 Sep 2026 00:00:00 GMT</pubDate><category>particles</category><category>ai</category><category>threejs</category></item><item><title>Obvious SF Event</title><link>https://blog.polyforest.com/obvious-ai/</link><guid isPermaLink="true">https://blog.polyforest.com/obvious-ai/</guid><description>My first hackathon in a decade: Obvious AI&apos;s San Francisco event, an honest review of their agentic platform, and what it built in a day, including this blog.</description><pubDate>Sat, 26 Sep 2026 00:00:00 GMT</pubDate><category>meta</category><category>events</category><category>ai</category></item><item><title>Nicholas here, hello world!</title><link>https://blog.polyforest.com/announcing-the-polyforest-blog/</link><guid isPermaLink="true">https://blog.polyforest.com/announcing-the-polyforest-blog/</guid><description>Nicholas Bilyk is blogging again after two decades: why this PolyForest blog exists, why every post is human-written, and the thoughts-are-my-own disclaimer.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>meta</category></item></channel></rss>